mk3 carb conversion for guild currency:
cost = 28/unit
carbs purchased per week = 10,246 / 28 = 366
mk1 value = 366 x 22 = 8051
What about toon shards? That was extra gear from the shard shop currency.
And I think we were getting GET 1 and 2, at least from cpit. That's more lost gear.
I don't want to argue, just to see calculations. But I don't have the data or the maths to do it myself.
mk3 carb conversion for guild currency:
cost = 28/unit
carbs purchased per week = 10,246 / 28 = 366
mk1 value = 366 x 22 = 8051
What about toon shards? That was extra gear from the shard shop currency.
And I think we were getting GET 1 and 2, at least from cpit. That's more lost gear.
I don't want to argue, just to see calculations. But I don't have the data or the maths to do it myself.
Toon shards: 67 per week. I converted those to mk2 because I typically use SSC to buy lower level g12 gear (multitools, mk6 medpacs, etc).
GET 1: 1822 per week. I converted those to mk2 because I typically use those to buy the same gear as with SSC.
GET 2: 754 per week. I converted those to mk2 because I only use them for kyro.
You can convert the shards and GET 1 to mk1 if you want and it will change the numbers some, but not my original statement, which is that I'm getting roughly the same mk1 now as i was getting previously in equivalent legacy raid rewards.
But if you have 29k tickets per 72 day that means that it was 2088k tickets for all period. It's equal 37,96 Pit - 23,2 Tank - 18,98 Sith raid runs.
I didn't see examples where Pit rewards less than 70 gear parts in total. But assume that it's 60. 60*37,96 = 2277,6 then (2277,6/72)*7 = 221 parts only dor Pit per week.
Also I can't imagane Tank reward less then 50 parts: 23,2*50=1160 then (1160/72)*7 = 112 parts only dor Tank per week.
Just 2 raid should give as 333 parts minimun for week
I can't tell you what and where missing but your gear rewards seems too low. If you collect data - could you give examples with lowest rewards for tank and pit?
Everything else looks great.
I have a request to make, im credit poor since the new raid, i dont have squad tokens hoarded (i have 1 year and 5 months old acc), i just want to buy credits with mk1. Credits dont show too often on the guild store, i saw them one time and bought, not enough, please let me buy more credits with mk1 so i can lvl jawas to play your new raid.
The ~6m credits lost with the new system should be addressed. Let me buy them at least with mk1.
But if you have 29k tickets per 72 day that means that it was 2088k tickets for all period. It's equal 37,96 Pit - 23,2 Tank - 18,98 Sith raid runs.
I didn't see examples where Pit rewards less than 70 gear parts in total. But assume that it's 60. 60*37,96 = 2277,6 then (2277,6/72)*7 = 221 parts only dor Pit per week.
Also I can't imagane Tank reward less then 50 parts: 23,2*50=1160 then (1160/72)*7 = 112 parts only dor Tank per week.
Just 2 raid should give as 333 parts minimun for week
I can't tell you what and where missing but your gear rewards seems too low. If you collect data - could you give examples with lowest rewards for tank and pit?
Everything else looks great.
The gear I listed is what actually dropped, which as I stated was tracked for 72 days. I listed the exact gear I counted for mk1. Anything that the raids dropped that wasn't included in that list, but can be used for CCB or BW, I counted separately and included as mk2.
CCB (mk3 bacta): 68.3 per week
BW (mk4 holo, mk5 med, mk6 furn, mk6 det, mk5 furn, mk6 nub tech, mk6 syringe): 472 per week
The gear I listed is what actually dropped, which as I stated was tracked for 72 days. I listed the exact gear I counted for mk1. Anything that the raids dropped that wasn't included in that list, but can be used for CCB or BW, I counted separately and included as mk2.
CCB (mk3 bacta): 68.3 per week
BW (mk4 holo, mk5 med, mk6 furn, mk6 det, mk5 furn, mk6 nub tech, mk6 syringe): 472 per week
Anything else was ignored.
So that’s it. You convert part of MK1 drop to MK2. It means that you compensate missing MK1 from current rewards with MK2. That’s our discrepancy.
The gear I listed is what actually dropped, which as I stated was tracked for 72 days. I listed the exact gear I counted for mk1. Anything that the raids dropped that wasn't included in that list, but can be used for CCB or BW, I counted separately and included as mk2.
CCB (mk3 bacta): 68.3 per week
BW (mk4 holo, mk5 med, mk6 furn, mk6 det, mk5 furn, mk6 nub tech, mk6 syringe): 472 per week
Anything else was ignored.
So that’s it. You convert part of MK1 drop to MK2. It means that you compensate missing MK1 from current rewards with MK2. That’s our discrepancy.
Is that gear purchasable with MK1? If not, there's no reason to consider it part of the MK1 economy.
I'm not going to either way because even if you can buy it with MK1, I never ever will. But if no one can, it doesn't make sense for you to include it there either.
With the new adjustments we can get to crate 2 (238M Guild) still not great, but definitely a step to the right direction. I still feel like I used to get more in the old system. But now I can get minimal amount of aeromagnifiers, so I guess it's better than nothing.
Still not happy with the new setup. Hopefully they'll increase the payouts a little bit more. We shall see.
With the new adjustments we can get to crate 2 (238M Guild) still not great, but definitely a step to the right direction. I still feel like I used to get more in the old system. But now I can get minimal amount of aeromagnifiers, so I guess it's better than nothing.
Still not happy with the new setup. Hopefully they'll increase the payouts a little bit more. We shall see.
I am still trying to figure out why some gear is priced differently when I thought they are grouped together. An example is Mrk 6 droid callers and mrk 9 biotech implant. Droid caller is 1295 mrk 1 tokens for 35 but the implant for the same qty is 770? Just one example.
I think one of the biggest loses for me personally was Guild Tokens.I went from a 10k consistent cache to now barely being able to afford the characters shards I need to complete farms.
I think, Along with GET I/II/Credits/Mod slicing material, Whatever you want to put there, You should replace the Raid tokens in the personal track entirely, you can either remove them or re-add them to the guild reward, and replace them with good amounts of Guild tokens, and smaller amounts of GET I and/or GET II. I think the personal reward track offering the same thing as the guild reward isn't the best.
I know for me personally, around 2.8 Mil GP, the amount of guild tokens my guild gets from both dailies and TW just aren't enough. It's like the gear store for Guild tokens isn't even there, because I have to budget so intensely, given that I'm only getting a Guild Token daily flow of Maximum 150, which means in order to get just 10 shards of a character without TW, I would have to wait 3 days. My Guild is 220 Million GP, I shouldn't have to farm the Guild Token store like I would farm the Arena store if I was rank 5001+.
I am still trying to figure out why some gear is priced differently when I thought they are grouped together. An example is Mrk 6 droid callers and mrk 9 biotech implant. Droid caller is 1295 mrk 1 tokens for 35 but the implant for the same qty is 770? Just one example.
Replies
mk3 carb conversion for guild currency:
cost = 28/unit
carbs purchased per week = 10,246 / 28 = 366
mk1 value = 366 x 22 = 8051
I am pretty sure finalyzing hour doesn't cut anything.....
What is 9 hours?.....
Correct
You are limited by number of tickets anyway
What about toon shards? That was extra gear from the shard shop currency.
And I think we were getting GET 1 and 2, at least from cpit. That's more lost gear.
I don't want to argue, just to see calculations. But I don't have the data or the maths to do it myself.
Toon shards: 67 per week. I converted those to mk2 because I typically use SSC to buy lower level g12 gear (multitools, mk6 medpacs, etc).
GET 1: 1822 per week. I converted those to mk2 because I typically use those to buy the same gear as with SSC.
GET 2: 754 per week. I converted those to mk2 because I only use them for kyro.
You can convert the shards and GET 1 to mk1 if you want and it will change the numbers some, but not my original statement, which is that I'm getting roughly the same mk1 now as i was getting previously in equivalent legacy raid rewards.
First of all my estimations with addition 2M to final reward: 21978 MK1
Discrepancy between our results lives in gear aggregation. Your total gear parts = 290.5
- But if you have 29k tickets per 72 day that means that it was 2088k tickets for all period. It's equal 37,96 Pit - 23,2 Tank - 18,98 Sith raid runs.
- I didn't see examples where Pit rewards less than 70 gear parts in total. But assume that it's 60. 60*37,96 = 2277,6 then (2277,6/72)*7 = 221 parts only dor Pit per week.
- Also I can't imagane Tank reward less then 50 parts: 23,2*50=1160 then (1160/72)*7 = 112 parts only dor Tank per week.
- Just 2 raid should give as 333 parts minimun for week
I can't tell you what and where missing but your gear rewards seems too low. If you collect data - could you give examples with lowest rewards for tank and pit?Everything else looks great.
The ~6m credits lost with the new system should be addressed. Let me buy them at least with mk1.
The gear I listed is what actually dropped, which as I stated was tracked for 72 days. I listed the exact gear I counted for mk1. Anything that the raids dropped that wasn't included in that list, but can be used for CCB or BW, I counted separately and included as mk2.
CCB (mk3 bacta): 68.3 per week
BW (mk4 holo, mk5 med, mk6 furn, mk6 det, mk5 furn, mk6 nub tech, mk6 syringe): 472 per week
Anything else was ignored.
Is that gear purchasable with MK1? If not, there's no reason to consider it part of the MK1 economy.
I'm not going to either way because even if you can buy it with MK1, I never ever will. But if no one can, it doesn't make sense for you to include it there either.
Still not happy with the new setup. Hopefully they'll increase the payouts a little bit more. We shall see.
I'm still confused if the attempt refresh if the one unexpected or team refreshes(never got it and it got fixed) or both.
Sure, but that's "feels".....
Your attempts refresh daily...... You roster should not.....
Not according to the raid summary. Or the update details.
Why would attempts exists at all if this is intended? It's not like you can solo the raid and cause it to early finish.
In Krayt?.... That's exactly what it says.....
I think, Along with GET I/II/Credits/Mod slicing material, Whatever you want to put there, You should replace the Raid tokens in the personal track entirely, you can either remove them or re-add them to the guild reward, and replace them with good amounts of Guild tokens, and smaller amounts of GET I and/or GET II. I think the personal reward track offering the same thing as the guild reward isn't the best.
I know for me personally, around 2.8 Mil GP, the amount of guild tokens my guild gets from both dailies and TW just aren't enough. It's like the gear store for Guild tokens isn't even there, because I have to budget so intensely, given that I'm only getting a Guild Token daily flow of Maximum 150, which means in order to get just 10 shards of a character without TW, I would have to wait 3 days. My Guild is 220 Million GP, I shouldn't have to farm the Guild Token store like I would farm the Arena store if I was rank 5001+.
It allows you five attempts per day as long as the raid is up...... If you have more than 5 teams, you can do more battles after the daily refresh
Shhhhhhhhhh
Stores have always had some weird pricing
Those leftovers cant do much even in easiest tier...