Also notice that he doesn't steal Lumi's heal over time effect, and use it to regenerate all his health after he kill shots your characters one after another with 12k+ crits.
Without protection in this video his first hit takes off half life, with protection on in my experience, the hit takes all your protection and a little health, so it does appear he hits the same amount it just looks different with protection instead of pure health bar.
Without protection in this video his first hit takes off half life, with protection on in my experience, the hit takes all your protection and a little health, so it does appear he hits the same amount it just looks different with protection instead of pure health bar.
Also, I have seen every Jedi name in winning teams except Plo, who sadly I leveled because I lucked into getting him once in a bronzium card
I had Eeth in my team, he's next to useless!
I had to retreat about 100 times to get Yoda with Barriss and Eeth .. kill Eeth, Barriss to low red, Barriss halves yoda's health, kill Yoda. Use QGJ to dispel yoda's heal over time or offence up (or he can crit for 19K!)
Can be done with this strategy, good luck and may the force be with you
Can someone explain how his turn meter gains work? It seems like he will have virtually zero turn, I attack with a basic attack, and then he maxes out. And his turn meter instantly maxes on a kill no matter what. there are other times it seems to skip.
I have 5* Yoda but can't tell what is causing this.
He has super powers that are unavailable to the normal Yoda. Just like Savage can do massive AoE damage in the daily challenges.
This is a joke :-/ we get locked at LVL70 for the longest time, while waiting for a Yoda event to become available again ... and when it does we're facing off against a 7☆ LVL90 Yoda plus two supporting Characters !
C'mon EA ... a challenge is one thing but this is ridiculous.
Also notice that he doesn't steal Lumi's heal over time effect, and use it to regenerate all his health after he kill shots your characters one after another with 12k+ crits.
What's more after stealing of Lumis HoT and using Battle Meditation he gets healed for twice the amount of what he should, which may be more than You can hit him in one round.
I'm glad you posted this because I was about to. I reviewed numerous videos from the event before the update.
My consensus is this: If they say he hasn't changed, and his level and rank are just displayed as they weren't before, that's complete and utter inaccuracy. With the update, came MAJOR change in both strategy, character health, health distribution and elimination, healing factors, etc.
So they may not have changed anything on their part to the event specifically and directly, but the event has now changed collaterally due to the holistic game changes outside of the event.
As I posted elsewhere, no mod or dev has ever stated that the Yoda event did not change. They addressed four specific things that had or had not changed. According to the post, Yoda was always level 90 with Omega, we just could not see it. Two specific things that had not changed.
Also according to the post, Yoda's speed was decreased, and he has been affected by protection. Granted, that could mean anything, but it almost certainly includes doing more damage to overcome the extra HP we all have now.
Putting this false statement in your title is the same thing I was arguing against earlier. We all know it's harder than last time, even witbout video "evidence", but you're clinging to inaccurate information and assumptions.
Someone should post an old video of Level 6 Cantina battles and compare them to now. I'll bet you see a similar difference in damage output.
He is beatable but I think the way EA/CG went about it wasn't exactly shrouding themselves in glory. I admit that I said some pretty horrid things in the heat of the moment but I still feel that the challenge shouldn't be more reliant on luck than skill. Sadly it was the case for the 7* challenge because it was heavily dependent on you having Bariss and a couple of spaghetti wielding Jedi to stand alongside the little green fella.
I, along with a great many others , got lucky but it shouldn't have been set up this way. The challenge would have been a lot more "interesting" for the player of it was more reliant on skill and spread out over a number of days so that only committed players would complete it
As I posted elsewhere, no mod or dev has ever stated that the Yoda event did not change. They addressed four specific things that had or had not changed. According to the post, Yoda was always level 90 with Omega, we just could not see it. Two specific things that had not changed.
Also according to the post, Yoda's speed was decreased, and he has been affected by protection. Granted, that could mean anything, but it almost certainly includes doing more damage to overcome the extra HP we all have now.
Putting this false statement in your title is the same thing I was arguing against earlier. We all know it's harder than last time, even witbout video "evidence", but you're clinging to inaccurate information and assumptions.
Someone should post an old video of Level 6 Cantina battles and compare them to now. I'll bet you see a similar difference in damage output.
So exactly what was changed to make Yoda hit for 12k now compared to 6k before?
As I posted elsewhere, no mod or dev has ever stated that the Yoda event did not change. They addressed four specific things that had or had not changed. According to the post, Yoda was always level 90 with Omega, we just could not see it. Two specific things that had not changed.
Also according to the post, Yoda's speed was decreased, and he has been affected by protection. Granted, that could mean anything, but it almost certainly includes doing more damage to overcome the extra HP we all have now.
Putting this false statement in your title is the same thing I was arguing against earlier. We all know it's harder than last time, even witbout video "evidence", but you're clinging to inaccurate information and assumptions.
Someone should post an old video of Level 6 Cantina battles and compare them to now. I'll bet you see a similar difference in damage output.
So exactly what was changed to make Yoda hit for 12k now compared to 6k before?
As I posted elsewhere, no mod or dev has ever stated that the Yoda event did not change. They addressed four specific things that had or had not changed. According to the post, Yoda was always level 90 with Omega, we just could not see it. Two specific things that had not changed.
Also according to the post, Yoda's speed was decreased, and he has been affected by protection. Granted, that could mean anything, but it almost certainly includes doing more damage to overcome the extra HP we all have now.
Putting this false statement in your title is the same thing I was arguing against earlier. We all know it's harder than last time, even witbout video "evidence", but you're clinging to inaccurate information and assumptions.
Someone should post an old video of Level 6 Cantina battles and compare them to now. I'll bet you see a similar difference in damage output.
So exactly what was changed to make Yoda hit for 12k now compared to 6k before?
It's obviously never been explicitly stated, or threads like this would have disappeared. One logical assumption is that the adjustments they made for protection would increase the total damage per hit, just as it has in other modes.
But whatever they changed with regards to damage, it doesn't negate the argument that no dev or mod has said that nothing was changed, which is the point I was making.
Argue the details all you want, the fact remains that the OP's thread title is untrue.
Replies
No. Not everything. The yoda event requires the least skill and is the most rng dependent in the entire game.
What is the difference between critting for 6000 vs 16000. It is all the same.
Also yoda being able to steal heal over time is the same.
Without protection in this video his first hit takes off half life, with protection on in my experience, the hit takes all your protection and a little health, so it does appear he hits the same amount it just looks different with protection instead of pure health bar.
O
But you can't heal protection.
I had Eeth in my team, he's next to useless!
I had to retreat about 100 times to get Yoda with Barriss and Eeth .. kill Eeth, Barriss to low red, Barriss halves yoda's health, kill Yoda. Use QGJ to dispel yoda's heal over time or offence up (or he can crit for 19K!)
Can be done with this strategy, good luck and may the force be with you
Jedi Cocopops
He has super powers that are unavailable to the normal Yoda. Just like Savage can do massive AoE damage in the daily challenges.
C'mon EA ... a challenge is one thing but this is ridiculous.
What's more after stealing of Lumis HoT and using Battle Meditation he gets healed for twice the amount of what he should, which may be more than You can hit him in one round.
My consensus is this: If they say he hasn't changed, and his level and rank are just displayed as they weren't before, that's complete and utter inaccuracy. With the update, came MAJOR change in both strategy, character health, health distribution and elimination, healing factors, etc.
So they may not have changed anything on their part to the event specifically and directly, but the event has now changed collaterally due to the holistic game changes outside of the event.
Also according to the post, Yoda's speed was decreased, and he has been affected by protection. Granted, that could mean anything, but it almost certainly includes doing more damage to overcome the extra HP we all have now.
Putting this false statement in your title is the same thing I was arguing against earlier. We all know it's harder than last time, even witbout video "evidence", but you're clinging to inaccurate information and assumptions.
Someone should post an old video of Level 6 Cantina battles and compare them to now. I'll bet you see a similar difference in damage output.
I, along with a great many others , got lucky but it shouldn't have been set up this way. The challenge would have been a lot more "interesting" for the player of it was more reliant on skill and spread out over a number of days so that only committed players would complete it
So exactly what was changed to make Yoda hit for 12k now compared to 6k before?
Make Zader Great Again!
He did the omega event
https://www.youtube.com/watch?v=NwVNuyfhF0Q
It's obviously never been explicitly stated, or threads like this would have disappeared. One logical assumption is that the adjustments they made for protection would increase the total damage per hit, just as it has in other modes.
But whatever they changed with regards to damage, it doesn't negate the argument that no dev or mod has said that nothing was changed, which is the point I was making.
Argue the details all you want, the fact remains that the OP's thread title is untrue.
Take those exact same teams today, and they cannot touch this yoda.