https://forums.galaxy-of-heroes.starwars.ea.com/discussion/54316/update-on-mods-and-a-note-about-getting-stuck-in-the-mod-tutorial
Hey Everyone,
Before we get too deep in this, we know there is a bug where players can get stuck doing the Mod Tutorial if you force-quit the game while in the middle of the tutorial. A fix for this is going out shortly (
read: in a few hours or less). If you are encountering this issue, just
unequip the Mod while in the tutorial process. This should get you back on track
Now about Mods:
I want to let you know that we are acutely aware of all of your feedback and concerns regarding the balance of the game. We are looking in to these concerns right now, and as such, we have all hands on deck working on two updates right now.
The first update, which should go out today, will be the first of two changes related to the Mods system. While today’s update won’t directly affect Mods themselves, it will reduce how many insignificant Mods you can receive and will ideally let you focus on getting the Mods you need with the substats that are important to the characters you’re upgrading.
The second update will actually affect the balance of the Mods themselves and how they impact your time invested in leveling your favorite characters. This one, unfortunately, is taking a little bit longer to prepare for release, so I do not have an ETA for when it will go out. The primary reason this one is taking longer is due to the fact that it is undergoing serious testing to ensure that there are no outlying anomalies (e.g. OH NO, UNDERWORLD POLICE IS NOW OP!). I know that this is frustrating, but please understand, we need to make sure we hammer on this one a little bit more.
I am in the process of crafting a more in-depth message on what exactly all the changes are and how they will affect you. I expect to have that up later today/tonight, but it was important to at least let you know that we hear you, we’ve identified some issues, and we’re working full-steam to correct them!
Today’s update will include all of the stuff from yesterday’s patch notes including the new characters (Chief Nebit, Jawa Scavenger, and Commander Cody) we showcased earlier.
Thank you so much for your patience.
Lead Game Designer (Live), Star Wars Galaxy of Heroes
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If possible, can we roll back the servers and game data for all players by 48 hours? Do that, push the patches, disburse a thousand crystals as an apology and I think you will save the game.
There is no way that can be done with the amount of crystals expended for mods/money/gear/raid rewards etc.....just not going to happen.
Where's the fun in that?
Where was this serious testing and desire "to make sure we hammer on this one" before you released mods and broke the game?
Where was this before you ran off a large chunk of friends I have made in this game by discouraging them so badly that they quit?
Unbelievable...
They're totally clueless about what their players want, I'm afraid complaining won't get us anywhere.
PLEASE -
don't create pre-crafting version 2.
Make sure whatever changes you make affect everyone equally, not just those who didn't already farm and level existing mods.
To be fair, when the details were shared last week many said that their were serious flaws and they should reconsider. How did that work out?
Lel i don't think you need to point this out. I hope anyway.
Pretty much - I am crossing my fingers for one hell of an update on this whole debale to ight.
If I don't see anything that counters the new Mod or Die mwta, I will be uninstalling.
This. How in the world did this thing get through dozens of employees at CG without someone saying "You know John, someone could slap 50k protection on Rey, make her speed 200+, and increase her damage by a ton too. Maybe we should talk about this some more."
I'm very happy to see they are working on it, while also concerned that what they have done to this game can't be undone. But thanks for at least letting us know that you are working on some attempts at a fix. I really hope they work
+1. I love the idea of balancing and reducing the RNG element of getting mods. But please, please, tell me I didn't waste 15m credits leveling all of those mods
Wait -- I thought the whole purpose of mods was to let US decide which stats are important to the characters we're upgrading, so that we can upgrade them how we want to (e.g., someone might want to give Rey more offense, and someone else might want to give her more defense, depending on their chosen playstyle and intent of use).
Some testing should have been done before releasing alpha trash into the wild.
I will be quitting for sure if balance doesn't come within a week. Mods are by far the worst implemented update I've ever seen in a mobile game.
@CG_NotReallyAJedi
Hm that means for me now farm as much as you can level the mods as fast as I can before you slow them down ? Or am I wrong. If you slow them down, means a lot of credits are simply gone..I am talking but millions but hey unless you can stop that sh I storm from everyone. Do your Job
If yeah just send me a PM when you cool down everything haha.. Thanks.
As this Moment I think Mods are pretty funny there is a lot of potential we get but one specific point is just a... nightmare note 12 g w i am now facing fully gear d fully mod level t 7* 80 level character what..is..more hard knock life...36 fight 34 wins 2 note 12 loses...
Arena is totally ok the same Guys are at the top 50 so they probably all using mods..
What I love now is the fact that you can fight a 38 k team and beat them or you run into a 32 k mod team and get your buudd smashed... that's pretty cool..
I am gambling around with different mods how they can be used as best for each character... now its not only auto sim the game...
WHAT I REALLY MISS
Everyone is bagging for new content than we get new content and pretty much everyone is crying again...
I was one of the first I hate protection threads that bent deleted and I learned from that day till now..just wait a few days and you Guys do your work that's all...
This is still a mobilegame with huge potential... I love it... even when I hate some guys from time to time...
I hope for the future that more people respect your work devs or admins...
Everyone wants to eat but nobody wants to cook..
I don't really want that, personally. Mods should make little changes, a bit of extra offense here, a bit of extra defense there. They shouldn't be so overpowered that you can create whatever toon you want with no deference to the toon's original skills and gear. I pay the devs to work this **** out for me. They're supposed to be the experts. Instead they've given up on balancing and handed the task to the players. No thanks, I didn't sign up to be a game designer.