I want to say despite my complaints, I want to like @CG_NotReallyAJedi. I've read his posts here and on Reddit. He's thoughtful and passionate about the game. But c'mon. "The only thing that matters, at the end of the day, is how it affects you and your enjoyment of the game."
We know that isn't true. If that were true, GW would never have been rolled back to be more difficult/more time consuming, and if that were true, when there was a 60K view thread begging you to change it back, your response wouldn't hAve been "too bad, we aren't changing it." In fact, this update makes GW harder and take longer than it ever did before. So please don't tell us our enjoyment is what matters. We're not children. We know better.
Thus whole game is a Venus fly trap for your hard earned money, they've reached levels of incompetence that I'm pretty confident is a Mafia shakedown at this point
Thanks for hearing our concerns and making it worse. Common sense anyone? I'd love to see a video of all of you in the meeting room coming up with this stuff. It must be something special.
After I initially read that post I had the same reaction as you guys. Pre crafting 2.0. Them not listening, etcetera.
I reread it, and it seems indicate they will be "adjusting" mods in a day or two. I have to assume that means nerfing. Time will tell if they follow through with that of course.
However. We still really, really, really, don't want to spend cantina energy to unlock mods.
That said, we have heard you—both good and bad. I do want to say that during the initial testing and balancing phases of these Mods, we received feedback very similar to your initial reaction, however, in almost every single case, once those players got past the “sticker shock” of the large numbers (so to speak), the feeling was that Mods really allowed for more variety in the game.
OK I don't doubt mods will provide diversity and customisation ONCE the average players have access to and can level up all mod types. Were your testers have to work through the system from scratch? Or have complete rosters + bazillion crystals & credits to spend in the testing environment?
So you see, they got over the "sticker shock" simply because it was just a shock to them, it was temporary and quickly overcame with all the resources provided in the testing environment. However, in the live environment, only the whales of whales can replicate such progression and even some, among the whales, is unable to and are leaving the game. To the average players, this is an absolute nightmare. Both resource generating routes: crystal from Arena and credits from GW are blocked by the whales of whales who already got over the "shock". And as the shock prolongs into a nightmare for almost all of the playerbase, it wrecks the raid system as-is, the one thing that keep many players committed despite the game's many on-going and sustaining shortcomings.
About diversity and customisation, sure it might be true for the type of mods being equipped but the outcomes will be the same, as many have pointed out. Meta will still be meta, only with inflated numbers now. This is because mods provide so many 2nd stats and simply boost all of them. The only difference between the mod type is the set bonus, which is miniscule compared to the actual stats for the mod (10-15% HP for example against 5% HP per mod).
Finally, the fact that mods can override gears is stupendous. When my Rey pre-mod with max gears had 2000+ physical damage and a SINGLE 5* lv15 HEALTH mod can provide almost 800 damage with just primary stat, what logic is that?
I will give CG the benefit of the doubt that you guys did perform a lot of testing, however, you failed to reach the correct conclusion. The proof is in the pudding, no matter how you may try to spin it, the player base have spoken and you are now having to make changes.
To me this new update misses the boat completely. It will continue to widen the gap between P2P and F2P. Lower drop rate will have a greater impact on F2P/low spenders. If they instead would have addressed the abomination that GALACTIC WAR has become it would have lessened the outrage. I think if they could remove protection and/or mods from GW opponents, it would be a step in the right direction even with keeping the higher level/geared opponents.
It has become more fun to read the forums then to grind in the game. It looks like I'll be freeing up some room on my phone soon as this company keeps lowering the enjoyment of their own game. On top of that, they only listen to the complaints they want to see (read: doesn't cut their profit) and not the ones the community is most vocal about and offering alternative solutions the mess they see.
Also, testing in a vacuum, as that is the only way I can imagine they 'test', is not best practice.
Thanks for hearing our concerns and making it worse. Common sense anyone? I'd love to see a video of all of you in the meeting room coming up with this stuff. It must be something special.
Thanks for hearing our concerns and making it worse. Common sense anyone? I'd love to see a video of all of you in the meeting room coming up with this stuff. It must be something special.
I want to say despite my complaints, I want to like @CG_NotReallyAJedi. I've read his posts here and on Reddit. He's thoughtful and passionate about the game. But c'mon. "The only thing that matters, at the end of the day, is how it affects you and your enjoyment of the game."
We know that isn't true. If that were true, GW would never have been rolled back to be more difficult/more time consuming, and if that were true, when there was a 60K view thread begging you to change it back, your response wouldn't hAve been "too bad."
Also this. We're not speaking out because change is hard. We're speaking out because the changes have been mismanaged and have taken the joy out of the game.
This was a great game once. Seems such a long time ago and a galaxy far, far away. Oh wait, that was only June 2016.
Replies
We know that isn't true. If that were true, GW would never have been rolled back to be more difficult/more time consuming, and if that were true, when there was a 60K view thread begging you to change it back, your response wouldn't hAve been "too bad, we aren't changing it." In fact, this update makes GW harder and take longer than it ever did before. So please don't tell us our enjoyment is what matters. We're not children. We know better.
Just in case no one realuzed, "It's a Trap!"
Thus whole game is a Venus fly trap for your hard earned money, they've reached levels of incompetence that I'm pretty confident is a Mafia shakedown at this point
ding ding - we have a winner
I reread it, and it seems indicate they will be "adjusting" mods in a day or two. I have to assume that means nerfing. Time will tell if they follow through with that of course.
However. We still really, really, really, don't want to spend cantina energy to unlock mods.
Really.
OK I don't doubt mods will provide diversity and customisation ONCE the average players have access to and can level up all mod types. Were your testers have to work through the system from scratch? Or have complete rosters + bazillion crystals & credits to spend in the testing environment?
So you see, they got over the "sticker shock" simply because it was just a shock to them, it was temporary and quickly overcame with all the resources provided in the testing environment. However, in the live environment, only the whales of whales can replicate such progression and even some, among the whales, is unable to and are leaving the game. To the average players, this is an absolute nightmare. Both resource generating routes: crystal from Arena and credits from GW are blocked by the whales of whales who already got over the "shock". And as the shock prolongs into a nightmare for almost all of the playerbase, it wrecks the raid system as-is, the one thing that keep many players committed despite the game's many on-going and sustaining shortcomings.
About diversity and customisation, sure it might be true for the type of mods being equipped but the outcomes will be the same, as many have pointed out. Meta will still be meta, only with inflated numbers now. This is because mods provide so many 2nd stats and simply boost all of them. The only difference between the mod type is the set bonus, which is miniscule compared to the actual stats for the mod (10-15% HP for example against 5% HP per mod).
Finally, the fact that mods can override gears is stupendous. When my Rey pre-mod with max gears had 2000+ physical damage and a SINGLE 5* lv15 HEALTH mod can provide almost 800 damage with just primary stat, what logic is that?
I will give CG the benefit of the doubt that you guys did perform a lot of testing, however, you failed to reach the correct conclusion. The proof is in the pudding, no matter how you may try to spin it, the player base have spoken and you are now having to make changes.
Let's turn this bad and negative vibe around into something good and positive!
I can't even remember the last time it was like that around here..
BWAHAHAHA
Mate, you made me laugh so hard I was coughing. That picture is just...perfect
Mods are harder to get, still uses cantina energy, and just what? This is dumb beyond so many levels.
Precrafting 2.0. You guys should be fired. Or whoever makes the decisions should be. You guys don't listen to your fans at all.
I'm quitting this game if you dare release this patch or don't fix it in the next 2 days.
I second this.
Also, testing in a vacuum, as that is the only way I can imagine they 'test', is not best practice.
I think this is what you are looking for?
https://www.youtube.com/watch?v=7vXs2vo8Ghk
Very Good, LOL!!!!
I will quit the game and stay here for the comments!
Also this. We're not speaking out because change is hard. We're speaking out because the changes have been mismanaged and have taken the joy out of the game.
This was a great game once. Seems such a long time ago and a galaxy far, far away. Oh wait, that was only June 2016.