@CG_Kozispoon if indeed you guy are considering how to fix this still, may I offer a solution?
Simply make the rancor immune to TM reduction in phase 4. This will allow high scores for deserving players and avoid the tie-breaker player ID sorting. I know it can be done, because the AAT raid resist TM in 2 of the 4 phases.
Please give is an update on this, it has been a while.
Thanks.
I think every player that solos the raid should receive rank 1 rewards. EA clearly knew this would happen when they created Zader.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Adding to the discussion...my guild had multiple people solo for the first time last night. Previously it was only me soloing so wasn't an issue. There is no reason that all people who can finish the raid don't get the same rewards.
I don't care if the devs say this is how it is supposed to work it needs to be fixed. All players with the same score, other than 0, should get the same rewards.
Devs...it is issues like this that make people stop playing the game!!!! Fix it!
I agree with the idea that if people can solo the entire raid, they deserve all the same rewards. And it would make life so much easier for guild officers....
Only 14 pages of comments requesting a change here. Seems like it is something the community really wants.
And so do I
13.5k views, 400 comments spaning 14 pages as you said... What is the hold up @CG_Kozispoon@EA_Jesse ?
We would really appreciate more elaboration on "we are looking into it", which was last month. SWC is over and I get you were preping trailer stuff for it, but now we really need a fix for this...like, yesterday. Thanks.
This will be a huge issue and will interfere with the guild trying to be fair to all members that have invested in Zeta Vader and who should have their turn at the top 1-3 finishes. I like the idea of rotating 3 players each raid, but it's another thing the guild shouldn't have to micromanage. I hope this gets fixed fast
This will be a huge issue and will interfere with the guild trying to be fair to all members that have invested in Zeta Vader and who should have their turn at the top 1-3 finishes. I like the idea of rotating 3 players each raid, but it's another thing the guild shouldn't have to micromanage. I hope this gets fixed fast
It's not just the vader zeta although he is well capable. Old school teams including dengar or tfp phasma/5s have been soloing for months or more. Jynn Erso becoming farmable also makes another excellent tmr toon available to everyone.
The big issue is that advanced guilds have most members who are capable of soloing only for their position to be predefined in a way the player can't alter based on actual performance.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Though, I am currently the only 1 in my guild soloing the raid at this point in time, this is another headache that guilds should not have to deal with. Everyone who solos the raid and has equal damage should receive rank 1 rewards in my opinion. I can see it creating a lot of tensions between guild members.
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
You think making the rancor immune to TM reduction in p4 stinks?
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
I believe if you do 1st place damage, you should get 1st place rewards. The devs knew the Rancor would be easily soloable when they created Vader's leader. Why should we be penalized for spending the resources they wanted us to? I could have zeta'd other toons, but I chose Zader as my first for Rancor.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
You think making the rancor immune to TM reduction in p4 stinks?
It is a decent idea. I'm sure one team will end up consistently getting further than others people are using for full clears now though. That effectively penalizes people for their choices now, which sucks.
speed is the absolute worst tiebreaker possible, because it basically eliminates a 24-hr registration and means every single guild member needs to be available at raid time to get rewards. please anything but speed.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
I believe if you do 1st place damage, you should get 1st place rewards. The devs knew the Rancor would be easily soloable when they created Vader's leader. Why should we be penalized for spending the resources they wanted us to? I could have zeta'd other toons, but I chose Zader as my first for Rancor.
Agree completely. If you full clear, you get #1 rewards is the only fully fair outcome. However I doubt it happens.
There is a fix being worked on to ensure tiebreakers are no longer Player ID, but something the Players can control
Let's tie this to Guild Activities, specifically last completed guild activity. For example, those who helped the guild the most during Cantina energy day, they'd be rewarded by given a raid tiebreaker. This would encourage those to contribute. We'd run into a tie problem with GWs and Challenges, but I know how much you guys like RNG!
I know a guild of misfits that has solved this very easily. They just run a single, Champion toon, in what used to be the 24 no damage period. Then it's zerg. Simplistic in application and effective. Sure, once you find out which toon to run, it becomes who has best so and so, coupled with RNG, and this still beats tying with fifteen people.
I know a guild of misfits that has solved this very easily. They just run a single, Champion toon, in what used to be the 24 no damage period. Then it's zerg. Simplistic in application and effective. Sure, once you find out which toon to run, it becomes who has best so and so, coupled with RNG, and this still beats tying with fifteen people.
I don't like this for a bunch of reasons:
- it forces some people to gear up a toon they wouldn't otherwise gear
- you also need to give them great mods, which is a pain if you switch mods
- people will retreat and try 50 times to get perfect RNG, which creates yet another chore in game to do.
- some dishonest people will run 2 chars instead of 1. Policing that is annoying as hell. (note: we didn't actually have this problem, but it is totally possible)
- people who preload their full clear early will do more damage then those that load it up later (as other people continue to do damage in the 24 hour period)
we tried variants of this to get around the above problems and they stunk. Currently we are just saying 'no full clears allowed'. You have to escape your chars or die before the rancor does. It isn't ideal, but it is less work / seems to work better than the above
I know a guild of misfits that has solved this very easily. They just run a single, Champion toon, in what used to be the 24 no damage period. Then it's zerg. Simplistic in application and effective. Sure, once you find out which toon to run, it becomes who has best so and so, coupled with RNG, and this still beats tying with fifteen people.
I don't like this for a bunch of reasons:
- it forces some people to gear up a toon they wouldn't otherwise gear
- you also need to give them great mods, which is a pain if you switch mods
- people will retreat and try 50 times to get perfect RNG, which creates yet another chore in game to do.
- some dishonest people will run 2 chars instead of 1. Policing that is annoying as hell. (note: we didn't actually have this problem, but it is totally possible)
- people who preload their full clear early will do more damage then those that load it up later (as other people continue to do damage in the 24 hour period)
we tried variants of this to get around the above problems and they stunk. Currently we are just saying 'no full clears allowed'. You have to escape your chars or die before the rancor does. It isn't ideal, but it is less work / seems to work better than the above
Our guild does this, and it works perfectly. We choose a tag (Geo, Clones, etc), and you get one character who can do one attack. You have to screenshot your final result (failure to do so means you can't solo the raid). All attacks take place at least 12 hours before solo time. No real issues so far.
Obviously your points about gearing toons you normally wouldn't, mods, RNG, time, etc are still valid. But this is a good solution to any guild sick of Player ID deciding rank.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Replies
I think every player that solos the raid should receive rank 1 rewards. EA clearly knew this would happen when they created Zader.
Please fix this soon
I don't care if the devs say this is how it is supposed to work it needs to be fixed. All players with the same score, other than 0, should get the same rewards.
Devs...it is issues like this that make people stop playing the game!!!! Fix it!
And so do I
13.5k views, 400 comments spaning 14 pages as you said... What is the hold up @CG_Kozispoon @EA_Jesse ?
We would really appreciate more elaboration on "we are looking into it", which was last month. SWC is over and I get you were preping trailer stuff for it, but now we really need a fix for this...like, yesterday. Thanks.
We need a fix.
It's not just the vader zeta although he is well capable. Old school teams including dengar or tfp phasma/5s have been soloing for months or more. Jynn Erso becoming farmable also makes another excellent tmr toon available to everyone.
The big issue is that advanced guilds have most members who are capable of soloing only for their position to be predefined in a way the player can't alter based on actual performance.
When will this be addressed?
@CG_Kozispoon @CG_TopHat
Lemme just drop in here...
That screws over preloaders. <insert argument based on your opinion of preloading here>
I'd be happy with an RNG to determine ranking placement for those who solo entire rankor.
Yeah, I will be very interested to see what they use as tiebreakers. Everything I have seen suggested stinks for one reason or another:
- speed: it screws over preloading / preregistering a 0
- total damage done: that last swing isn't real important at the end of a 12m damage run. It means you must use Vader teams to win. Someone running rebels with jyn / bistan has no shot. That seem like a very unfair way to change things this late in the raid's life
- number of donations in guild exchange - penalizes people who want to switch guilds
As far as tie breakers going, randomization is the only thing I see as fair so far. However @CG_Kozispoon said it would be something we can control.
I personally still feel if you can do a full clear of a raid, you deserve rank 1 rewards. All other ties I don't care about nearly as much, they can use anything they want.
You think making the rancor immune to TM reduction in p4 stinks?
I believe if you do 1st place damage, you should get 1st place rewards. The devs knew the Rancor would be easily soloable when they created Vader's leader. Why should we be penalized for spending the resources they wanted us to? I could have zeta'd other toons, but I chose Zader as my first for Rancor.
It is a decent idea. I'm sure one team will end up consistently getting further than others people are using for full clears now though. That effectively penalizes people for their choices now, which sucks.
Agree completely. If you full clear, you get #1 rewards is the only fully fair outcome. However I doubt it happens.
Let's tie this to Guild Activities, specifically last completed guild activity. For example, those who helped the guild the most during Cantina energy day, they'd be rewarded by given a raid tiebreaker. This would encourage those to contribute. We'd run into a tie problem with GWs and Challenges, but I know how much you guys like RNG!
Or you could work something out with your guild mates.... I.E. IF you make top 3, you must limit your damage for next 3 raids.
I don't like this for a bunch of reasons:
- it forces some people to gear up a toon they wouldn't otherwise gear
- you also need to give them great mods, which is a pain if you switch mods
- people will retreat and try 50 times to get perfect RNG, which creates yet another chore in game to do.
- some dishonest people will run 2 chars instead of 1. Policing that is annoying as hell. (note: we didn't actually have this problem, but it is totally possible)
- people who preload their full clear early will do more damage then those that load it up later (as other people continue to do damage in the 24 hour period)
we tried variants of this to get around the above problems and they stunk. Currently we are just saying 'no full clears allowed'. You have to escape your chars or die before the rancor does. It isn't ideal, but it is less work / seems to work better than the above
Our guild does this, and it works perfectly. We choose a tag (Geo, Clones, etc), and you get one character who can do one attack. You have to screenshot your final result (failure to do so means you can't solo the raid). All attacks take place at least 12 hours before solo time. No real issues so far.
Obviously your points about gearing toons you normally wouldn't, mods, RNG, time, etc are still valid. But this is a good solution to any guild sick of Player ID deciding rank.