General Grievous Rework Gameplay Unveiling with Text! WE DID IT!

Replies

  • Monel
    1276 posts Member
    MoBlaq wrote: »
    Is Traya a counter to GG?????

    I think so, two tanks will be the key. Keep DN alive long enough to anihilate GG.
  • Just started talking to some people in discord. Not as sure IPD is going to work after talk. Metalloid Monstrosity (Unique) says they take 8% damage of his max health. I do not think this means it will by pass droid protection to damage health
  • Nauros
    2739 posts Member
    At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters. That last sentence should tell you if it kills b1 or not.........

    B1 isn't technically defeated when taking damage, it just loses stacks of Droid Batallion.
    Revive the stores, the game needs it.
  • AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

  • Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.
  • you might be right on that acutally. Now i have no idea
  • Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Being defeated isn't what removes the stacks. Taking damage is. As written it seems like it should both remove the stacks (because it is causing damage) and defeat B1 when it drops it to 0 stacks (because the damage isn't defeating him, the lack of stacks is).
  • Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack
  • Nauros
    2739 posts Member
    Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    That depends. The damage triggers stack removal, and B1 dies from not having any stacks, not the damage itself. That would be a bit of a nonbo, though, so hopefully it's as you say.
    Revive the stores, the game needs it.
  • jhbuchholz wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Being defeated isn't what removes the stacks. Taking damage is. As written it seems like it should both remove the stacks (because it is causing damage) and defeat B1 when it drops it to 0 stacks (because the damage isn't defeating him, the lack of stacks is).

    That makes sense. I stand corrected.
  • Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    At 2:48 in the video b1 is at 98 stacks. Greivous uses his skittering horror abilty and b1 is still at 98 stacks after.
  • Perdogie
    114 posts Member
    edited February 18
    Edit: Nvm, saw the drop in transition of turns
  • Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    At 2:48 in the video b1 is at 98 stacks. Greivous uses his skittering horror abilty and b1 is still at 98 stacks after.

    Yes an if you notice 3 seconds earlier it starts on 106 stacks then drops to 98 when GG begins his turn. The damage hits at the start not when he uses an ability
  • Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    At 2:48 in the video b1 is at 98 stacks. Greivous uses his skittering horror abilty and b1 is still at 98 stacks after.

    And just before that he's at 106, Droideka goes, then it's GG's turn and B1 drops to 98. Then it proceeds as you describe.
  • jhbuchholz wrote: »
    Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    At 2:48 in the video b1 is at 98 stacks. Greivous uses his skittering horror abilty and b1 is still at 98 stacks after.

    And just before that he's at 106, Droideka goes, then it's GG's turn and B1 drops to 98. Then it proceeds as you describe.

    You're right. I missed where it dropped.
  • Perdogie wrote: »
    Halo wrote: »
    Perdogie wrote: »
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    The ability states that it cannot defeat characters, so it shouldn’t kill 8 stacks of B1

    Went back and watched gameplay video again. Greivous isn't removing any stacks when he takes a turn.

    Check it again. It definitely is. Removing stacks isn’t defeating it. It’s not defeated until it hits zero stacks so theroretically the damage should never remove the last stack

    At 2:48 in the video b1 is at 98 stacks. Greivous uses his skittering horror abilty and b1 is still at 98 stacks after.

    Yep. Finally watched the video. Even at 1:12 B1 never loses any stacks at any point of GG’s turn

    At 1.10 it loses the stacks. Then GG takes a turn. The damage 100% burns stacks.
  • There goes my bank account.
  • Boba_The_Fetter
    3132 posts Member
    edited February 18
    @AhnaldT101 great video as always!

    One question is the footage you show of Grievous a maxed gear 6* modded one? With focus on health primaries?

    ANSWERED ON YOUTUBE: didn't record footage, doesn't know
    Post edited by Boba_The_Fetter on
  • It's weird....why would they put text about "Greivous deals damage based on his max health" on every single attack skill, instead of once in his Unique?
  • One thing to note is that GG's max health before mods at the start of Gear 12 is 19157. If health mods work like speed mods, it only modifies this number as it is the last completed gear level. Most of his health comes from the 2 Medpaks and 2 mk12 Furnaces at G12. Each health set will give him 1915 health so if you have another set with really good flat health secondaries that might be better. I just a test with my Tarkin and it appears that health mods do work off the last gear level.
  • Welterweight
    131 posts Member
    edited February 18
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    @AhnaldT101 do you see L3-37 being a viable substitute for, say B1, to mitigate the risk of Grievous's unique?
  • Does the lead zeta grant 4% to droid separatists and 8% to GG or 2% and 4% respectively?
  • Nema
    136 posts Member
    AhnaldT101 wrote: »
    crzydroid wrote: »
    So at the start of each turn, he kills 8 stacks of b1?

    Yep! Kind of a risky little unique ability!

    @AhnaldT101 do you see L3-37 being a viable substitute for, say B1, to mitigate the risk of Grievous's unique?

    For more than 1 reason. If you have her zeta, they die, grievous gets his bonus turn and such, and L3 brings the droid back to life.
  • L3 balances health when a droid is reduced to 1% health. Its not a revive. They never die.
  • That’s nice she did that for you though. She ignores the rest of the community.
  • You know, im happy greavous isnt terrible... but general kenobi took him down alone....

    We getting a GK rework to compete soon?
  • ShaggyB wrote: »
    You know, im happy greavous isnt terrible... but general kenobi took him down alone....

    We getting a GK rework to compete soon?
    Alone? The 212th was there supporting him.
  • jkray622 wrote: »
    It's weird....why would they put text about "Greivous deals damage based on his max health" on every single attack skill, instead of once in his Unique?

    I think it is because of some events where you have an event ability, or maybe some leaders will give allies bonus capacities in the future
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