TLDR; What kinds of additional information could we surface that would be helpful to Guild Officers?
Thanks for your feedback!
Specifically related to TB's, It would be extremely useful to set the feed for each location to give officers/leaders more granular level detail. A simple format would be:
Combats:
Player name - (no attempt made)
Player name 0/4 (0 phases out of 4, but attempted)
Player name 4/4 (4 phases completed and attempted)
Deploys:
Player name - (no deploys made)
Player name XXk (deploys made (minor amount from combat attempts)
Player name XXm (combats and deploys combined)
Then having the list sorted by the - first then in decreasing order would easily allow officers to identify those who have yet to attempt a combat for individual pings. As it currently sits, there is no way of knowing late in the phase whether a combat attempt was done in ships, mid or combats, and it requires a stand alone spreadsheet to determine where GP was deployed (ships or toons). Having these simple sets of information would make it easier at a glance to ping only the people we need and not the entire guild.
This could replace the regular feed which is a nice feature, but it doesnt go back far enough in each phase for an officer to manually pull the information overnight and it is easy to miss someone's contributions. This would make our lives sooooo much easier during TBs and I would love to hear your thoughts on this proposal, something else you have in the works that is similar, or just in general if you are even looking into a solution for this at all.
1. Be able to remove the wrong TW teams.
2. Be able to promote officers to a Captain-esq a role so that you can have two captains instead of one in case one goes on vacation or loses their id for SWGOH and it takes a while to get on.
I want to be able to click on this button for each combat mission and see what players have done THAT mission and waves completed. Not simply be linked to total combat waves completed
I want to be able to click on this button for each combat mission and see what players have done THAT mission and waves completed. Not simply be linked to total combat waves completed
+1 It will be great to see statistic for combat missions in next format Player name (0-4)/4, and Player name -/4' if there been no attempts
Guild statistic:
- previous day raid tickets per player (24 hrs review period)
- sort guilld members by GP
I would like to have GP deployed from ships and from toons in different windows, also, the same for combat missions.
In TW, I would like to see what teams did my guild use against other teams.
The only useful statistic is a progression overview on player basis, guild-wide for the more sustainable route, Current TB stats show enough to calculate on player basis for those willing to track player/gp / performance.
The best tool would simply be a performance based analysis for tb/tw, no raids. To track progress as a guild, since tb/tw already show the cut-off curve. Slightly helpful & overall performance wouldn't be harder.
Well, hell I ain't no politician; kissing **** just ain't my style.
One simple request regarding more tb transparency. Allow us to see not just total gp per round by player but break it up between ships and toons. It shouldn't cost anything to give us officers more transparency like this.
1. Ability to see who attack and if there were successful in TW
2. In setup phase, be able to remove wrongly place/wrong setup teams
3. Review TB and TW performance for 24 hrs
More detail on Combat/Special Mission performance, specifically which members attempted each mission and how many waves they completed.
A detailed breakdown of the points each member has contributed each phase including points from setting platoons, points from combat mission waves, points from deploying ships, and points from deploying characters.
For combat/special missions that have required characters/ships or GP thresholds, something that shows which guild members have an eligible team.
24-hour review period at the end so officers can take screenshots and analyze performance
TERRITORY BATTLES
How many waves a player completed in each battle
Ship vs Toon deployment stats
TERRITORY WARS
Which player(s) attacked which team
GUILD MANAGEMENT
Daily Ticket Report (maybe custom so it reports any under a certain number)
Territory War "JOIN COMMAND" to the inbox (sometimes the logo gets hidden)
Not only for officers but for all it would be good to see guild wide availability of units in platoon missions so people will know what zones are impossible to fill and if they own a rare unit that’s needed to fill the mission.
Even better would be for them to be automatically reserved in an optimal way and if you try to use it otherwise you would get a warning notice pop up. You could approve the reservation and it would be set. At the end of the phase all characters that are reserved but not yet approved would be automatically approved. And any remaining troops that haven’t been deployed would be deployed in the zone targeted by the officers.
Don’t know if it has been mentioned before but In just gonna say it - I would really like the ability to see who just press auto doing TBs. To get a better idea about who care about doing their best effort
I would like to view full stats on all characters in combat, both PvE and PvP. Health, speed, defense, crit chance, etc etc
That would be very helpful in finding out when abilities might not work as expected. Especially stacking values.
Replies
Specifically related to TB's, It would be extremely useful to set the feed for each location to give officers/leaders more granular level detail. A simple format would be:
Combats:
Player name - (no attempt made)
Player name 0/4 (0 phases out of 4, but attempted)
Player name 4/4 (4 phases completed and attempted)
Deploys:
Player name - (no deploys made)
Player name XXk (deploys made (minor amount from combat attempts)
Player name XXm (combats and deploys combined)
Then having the list sorted by the - first then in decreasing order would easily allow officers to identify those who have yet to attempt a combat for individual pings. As it currently sits, there is no way of knowing late in the phase whether a combat attempt was done in ships, mid or combats, and it requires a stand alone spreadsheet to determine where GP was deployed (ships or toons). Having these simple sets of information would make it easier at a glance to ping only the people we need and not the entire guild.
This could replace the regular feed which is a nice feature, but it doesnt go back far enough in each phase for an officer to manually pull the information overnight and it is easy to miss someone's contributions. This would make our lives sooooo much easier during TBs and I would love to hear your thoughts on this proposal, something else you have in the works that is similar, or just in general if you are even looking into a solution for this at all.
Thanks!
2. Be able to promote officers to a Captain-esq a role so that you can have two captains instead of one in case one goes on vacation or loses their id for SWGOH and it takes a while to get on.
Agreed.
+1 It will be great to see statistic for combat missions in next format
Player name (0-4)/4, and
Player name -/4' if there been no attempts
Guild statistic:
- previous day raid tickets per player (24 hrs review period)
- sort guilld members by GP
In TW, I would like to see what teams did my guild use against other teams.
The best tool would simply be a performance based analysis for tb/tw, no raids. To track progress as a guild, since tb/tw already show the cut-off curve. Slightly helpful & overall performance wouldn't be harder.
a direct connection to database, some examples for the query and that´s all... really cheap, wouldn´t cost you anything
@exile038 there's no "join" component for TB.
That is correct good sir. My mistake.
2. In setup phase, be able to remove wrongly place/wrong setup teams
3. Review TB and TW performance for 24 hrs
How many waves a player completed in each battle
Ship vs Toon deployment stats
TERRITORY WARS
Which player(s) attacked which team
GUILD MANAGEMENT
Daily Ticket Report (maybe custom so it reports any under a certain number)
Territory War "JOIN COMMAND" to the inbox (sometimes the logo gets hidden)
Even better would be for them to be automatically reserved in an optimal way and if you try to use it otherwise you would get a warning notice pop up. You could approve the reservation and it would be set. At the end of the phase all characters that are reserved but not yet approved would be automatically approved. And any remaining troops that haven’t been deployed would be deployed in the zone targeted by the officers.
That would be very helpful in finding out when abilities might not work as expected. Especially stacking values.