I pay the devs to work this **** out for me. They're supposed to be the experts. Instead they've given up on balancing and handed the task to the players. No thanks, I didn't sign up to be a game designer.
That's really a great point, that's part of where the money goes to.
So you guys launch a new patch, people spend real $$$$$ and tons of stocked up credits on your new mod system. Then the forums rage because there is no natural progression from raid gear to mods. Was this fully tested out by you guys/gals? Why are the players your QA department? So these changes will probably bone those who spent money and credits on patch day. Or at least, the purchases made within the first 24ish hours of the patch launch didn't get the same value as those a few days after...
Seriously, get beta testers going forward, because I am tired of this:
I pay the devs to work this **** out for me. They're supposed to be the experts. Instead they've given up on balancing and handed the task to the players. No thanks, I didn't sign up to be a game designer.
That's really a great point, that's part of where the money goes to.
Valid point - in FF, you can adjust stats on 500 ways but you still have characters with defined uses and skills and limitations.
Mods have dramatically too high an effect on thibgs, they need to provide boosts 1 tenth of what they are now.
At that point thy become a crowninh, get you over the edge accessory not a defining aspect of the character
I am stuck in tutorial but my mods are locked and cannot unlock to equip a different MOD while in tutorial. Also it says click confirm and it does not show up a confirm button.
let you focus on getting the Mods you need with the substats that are important to the characters you’re upgrading
Wait -- I thought the whole purpose of mods was to let US decide which stats are important to the characters we're upgrading, so that we can upgrade them how we want to (e.g., someone might want to give Rey more offense, and someone else might want to give her more defense, depending on their chosen playstyle and intent of use).
I don't really want that, personally. Mods should make little changes, a bit of extra offense here, a bit of extra defense there. They shouldn't be so overpowered that you can create whatever toon you want with no deference to the toon's original skills and gear. I pay the devs to work this **** out for me. They're supposed to be the experts. Instead they've given up on balancing and handed the task to the players. No thanks, I didn't sign up to be a game designer.
I didn't say they should be overpowered. Obviously the current values are too high. My concern is that the way he worded that, it sounds like they're going to decide which mods which characters should get, which makes them just another type of gear. Different players should be allowed to make different choices as to which mods they want to put on their characters.
i know you have your hands full, but the borrow a friend feature in the mod battles is way broken
@Hydracarbon. There was some info from yesterday that might help here. We're hoping that the update later today (the mandatory one that puts everyone on the same version) will fix that. The other thing that can be done until then is, make sure your allies have beaten the node you're looking to use an Ally on. If they haven't beaten that node themselves, you won't be seeing their 'regular' offers.
If it persists after the patch that comes today, please let them know.
This game is quickly becoming the punch line to a bad joke. Wow. It took your customers (i.e. player base) about an hour of playing to figure out that mods were extremely unbalanced.
We should probably be surprised that this "major update" wasn't tested before being shoved down our throats - despite the many pleas as soon as the announcement came. Sadly though, I am not suprised. And, at the risk of sounding childish, many long-time players and supporters of this game "told you so".
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
@CG_NotReallyAJedi
Is the Battle Hardened daily going to be changed to include mod battles?
Nope. It's doesn't. You have to spend cantina energy on that too. Lol.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Wow. It took your customers (i.e. player base) about an hour of playing to figure out that mods were extremely unbalanced.
We should probably be surprised that this "major update" wasn't tested before being shoved down our throats - despite the many pleas as soon as the announcement came.
This. If we could see the imbalance within an hour of the update, what were they doing in development? I guess counting the dollars.
It's already too late. The Mod Genie is out of the bottle. And apparently his parents were siblings, because that puppy is all messed up.
You guys rushed it out, and now it's already woven into the fabric of the game. Heck, I even burned through Cantina refreshes to get through all of the mod battles already so that I could access the hard mode ones.
What is the apology for this debacle? "Hey guys, we're sorry that we just devalued your investment 100-fold by introducing in-game items that you get for free that are exponentially more powerful than the single pieces of gear that you've bought in our Shipments shop for up to ~$18 A PIECE over the last couple months. Thanks, though, for your patience and support. Please take 500 Guild Currency as a token of our regrets."
I try to be easy-going, but this is embarrassing for you.
So tired of broken patches, then broken patches to "balance" (and screw the early adapters) broken patches.
Welcome to "Star Wars: Galaxy of We Dont Playtest-you do!"
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Wonderful, another update that causes more problems than it fixes. Sim ticket update is solid but Mods are just another broken mechanic to favor the whales and take your money in the process. No thanks.
Any toon can be 5x as powerful with mods I have seen ridiculous stats like plus 97 percent offense 6 of those and u have plus 600% offense. When someone can take #1 in arena with 1 toon like 5s who counters twice for 25k each, is this bringing balance to the game? Toons can now one shot everything in the game, plus get the mod bonuses... It's basically a brand new game called who can spend the most cantina energy
Yes there's a arena team #1 with only 1 unit out of 5. Force then to attack 5s he counters 2x for every one attack on him plus takes his own turns and u win.... and now they want to wait to make sure testing is done so policeman isn't overpowered this has to be the worst update or idea for a game I have ever seen
Replies
That's really a great point, that's part of where the money goes to.
@CG_NotReallyAJedi
So you guys launch a new patch, people spend real $$$$$ and tons of stocked up credits on your new mod system. Then the forums rage because there is no natural progression from raid gear to mods. Was this fully tested out by you guys/gals? Why are the players your QA department? So these changes will probably bone those who spent money and credits on patch day. Or at least, the purchases made within the first 24ish hours of the patch launch didn't get the same value as those a few days after...
Seriously, get beta testers going forward, because I am tired of this:
Valid point - in FF, you can adjust stats on 500 ways but you still have characters with defined uses and skills and limitations.
Mods have dramatically too high an effect on thibgs, they need to provide boosts 1 tenth of what they are now.
At that point thy become a crowninh, get you over the edge accessory not a defining aspect of the character
I didn't say they should be overpowered. Obviously the current values are too high. My concern is that the way he worded that, it sounds like they're going to decide which mods which characters should get, which makes them just another type of gear. Different players should be allowed to make different choices as to which mods they want to put on their characters.
One of the mods in one of my guildmates shop was 5mil credits. It was three star mod.
Well, some of us are doing the testing at least.
@Hydracarbon. There was some info from yesterday that might help here. We're hoping that the update later today (the mandatory one that puts everyone on the same version) will fix that. The other thing that can be done until then is, make sure your allies have beaten the node you're looking to use an Ally on. If they haven't beaten that node themselves, you won't be seeing their 'regular' offers.
If it persists after the patch that comes today, please let them know.
PLEASE don't change the potency mods
I would like to have my 12mil and 6000 crystals back after the mods are changed.
We should probably be surprised that this "major update" wasn't tested before being shoved down our throats - despite the many pleas as soon as the announcement came. Sadly though, I am not suprised. And, at the risk of sounding childish, many long-time players and supporters of this game "told you so".
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Is the Battle Hardened daily going to be changed to include mod battles?
Nope. It's doesn't. You have to spend cantina energy on that too. Lol.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
This. If we could see the imbalance within an hour of the update, what were they doing in development? I guess counting the dollars.
You guys rushed it out, and now it's already woven into the fabric of the game. Heck, I even burned through Cantina refreshes to get through all of the mod battles already so that I could access the hard mode ones.
What is the apology for this debacle? "Hey guys, we're sorry that we just devalued your investment 100-fold by introducing in-game items that you get for free that are exponentially more powerful than the single pieces of gear that you've bought in our Shipments shop for up to ~$18 A PIECE over the last couple months. Thanks, though, for your patience and support. Please take 500 Guild Currency as a token of our regrets."
I try to be easy-going, but this is embarrassing for you.
So tired of broken patches, then broken patches to "balance" (and screw the early adapters) broken patches.
Welcome to "Star Wars: Galaxy of We Dont Playtest-you do!"
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
So the only reaction our feedback garnered us the second update undergoing strenuous testing with no ETA.
Gorgeous.
I want something done and I want it done today.
Any toon can be 5x as powerful with mods I have seen ridiculous stats like plus 97 percent offense 6 of those and u have plus 600% offense. When someone can take #1 in arena with 1 toon like 5s who counters twice for 25k each, is this bringing balance to the game? Toons can now one shot everything in the game, plus get the mod bonuses... It's basically a brand new game called who can spend the most cantina energy