The idea of having mercs or being mercs is fun even hiring mercs is fun i dont get it. This is not what everyone wants
+1 - I'm just guessing here, but i don't think ppl start playing a SW game with the intention of farming mercs, ewoks and jawas... Just guessing though...
The idea of having mercs or being mercs is fun even hiring mercs is fun i dont get it. This is not what everyone wants
+1 - I'm just guessing here, but i don't think ppl start playing a SW game with the intention of farming mercs, ewoks and jawas... Just guessing though...
Datacards now have the ability to display a range for a particular item. For example the Credit Data Cards now display the full range of possible drops. The Credits earned from the Credit Data Cards were also rounded up.
How large is the chance to get 1.68 million credits? It is this kind of shady advertisments for rng purchases that brings problems to freemium games.
The idea of having mercs or being mercs is fun even hiring mercs is fun i dont get it. This is not what everyone wants
+1 - I'm just guessing here, but i don't think ppl start playing a SW game with the intention of farming mercs, ewoks and jawas... Just guessing though...
What mercs are you thinking of?
The non-classical secondary toons, wich is most of the scoundrel toons really... Of course we got some classic toons as Han and Lando, but the rest is just to fill the blanks and not funny to play with (imo). The same goes for all the other synergy teams as ewoks and jawas.
But i'm not criticizing who likes playing with them or anything like that, just expressing my dislike about those inexpressive synergy teams...
Another good update. I'm very pleased with this game every since the mod debacle. Still need some more bug fixes, and I'm honestly a little worried about how the next raid gets implemented, but things are moving in the right direction.
Datacards now have the ability to display a range for a particular item. For example the Credit Data Cards now display the full range of possible drops. The Credits earned from the Credit Data Cards were also rounded up.
How large is the chance to get 1.68 million credits? It is this kind of shady advertisments for rng purchases that brings problems to freemium games.
I believe there's a 5% chance to hit the max reward on each card. There's 8 cards in the pack. If that 5% chance is correct across the board and there's no other shenanigans going on, the chances of hitting the max reward on all 8 cards and ending up with 1.68M credits is 0.000000391%.
Meanwhile, the chance of you receiving the base reward of 560k credits is 66.34 27.25%.
Another change negatively affecting the player base. Killing mercing means that guilds will not risk running T7 raids for lack of a safety net. The game has plenty of ways to slow progression. This one is simply unnecessary and punitive.
@Rubic06 uh what? Mercs can still join guilds doing T7 raids and help them finish it off. They won't get any rewards, but I thought the point of mercing was helping your fellow players? Guess not huh
Let's talk about the opposite of using mercs. The constant buffing of Rancor, because guilds like mine, down to 37 active members from 50, can kill him in a few hours even when limiting individual attacks. Just add a tier 8 with some more hitpoints and stop making tier 7 phase 4 just a giant chore.
Datacards now have the ability to display a range for a particular item. For example the Credit Data Cards now display the full range of possible drops. The Credits earned from the Credit Data Cards were also rounded up.
How large is the chance to get 1.68 million credits? It is this kind of shady advertisments for rng purchases that brings problems to freemium games.
I believe there's a 5% chance to hit the max reward on each card. There's 8 cards in the pack. If that 5% chance is correct across the board and there's no other shenanigans going on, the chances of hitting the max reward on all 8 cards and ending up with 1.68M credits is 0.000000391%.
Meanwhile, the chance of you receiving the base reward of 560k credits is 66.34%.
In the immortal words of Lloyd, "So you're tellin me there's a chance. Yeah!"
Another change negatively affecting the player base. Killing mercing means that guilds will not risk running T7 raids for lack of a safety net. The game has plenty of ways to slow progression. This one is simply unnecessary and punitive.
@Rubic06 uh what? Mercs can still join guilds doing T7 raids and help them finish it off. They won't get any rewards, but I thought the point of mercing was helping your fellow players? Guess not huh
Or get rewards they earned in their own guild for 48 hours after helping, so there's that.
Another change negatively affecting the player base. Killing mercing means that guilds will not risk running T7 raids for lack of a safety net. The game has plenty of ways to slow progression. This one is simply unnecessary and punitive.
@Rubic06 uh what? Mercs can still join guilds doing T7 raids and help them finish it off. They won't get any rewards, but I thought the point of mercing was helping your fellow players? Guess not huh
Are you dumb or what? I'm all about going to help people, but you won't get rewards from your own raid either since there is a 48h wait period before getting reward. Meh
Another change negatively affecting the player base. Killing mercing means that guilds will not risk running T7 raids for lack of a safety net. The game has plenty of ways to slow progression. This one is simply unnecessary and punitive.
@Rubic06 uh what? Mercs can still join guilds doing T7 raids and help them finish it off. They won't get any rewards, but I thought the point of mercing was helping your fellow players? Guess not huh
Are you dumb or what? I'm all about going to help people, but you won't get rewards from your own raid either since there is a 48h wait period before getting reward. Meh
Then wait until your guild is done doing its raids before helping out other guilds? I'm telling you it's called common sense, you should try it out sometime.
Thank you EA CG for fixing the biggest exploit Guild hopping. This should of never been an exploit in the game.
I am glad this has been fixed before the Raid so the guilds that worked hard or spent on the game will have the use of their squads and other Guilds cannot get Guild hoppers to do their Raids for them.
Some good fixes in this update, but can you please undo the "fix" to Echo. It's rendered my entire clone team useless!
Cody's only strong point was his 212th attack which is now doing a lot less damage, he's still slow and is dead in 2 shots. And that after I had just upgraded him to 7* for a lot of money... Thanks
I really don't understand why this fix was needed. Everyone was crying out to get Cody made stronger, yet you cripple him. Odd
Replies
+1 - I'm just guessing here, but i don't think ppl start playing a SW game with the intention of farming mercs, ewoks and jawas... Just guessing though...
What mercs are you thinking of?
that's why my droids only use basic attack all the time, on auto
Good show guys, that's a long list of bug fixes there.
How large is the chance to get 1.68 million credits? It is this kind of shady advertisments for rng purchases that brings problems to freemium games.
The non-classical secondary toons, wich is most of the scoundrel toons really... Of course we got some classic toons as Han and Lando, but the rest is just to fill the blanks and not funny to play with (imo). The same goes for all the other synergy teams as ewoks and jawas.
But i'm not criticizing who likes playing with them or anything like that, just expressing my dislike about those inexpressive synergy teams...
+1
https://swgoh.gg/u/tpain/
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/60522/multiple-raid-rewards-announcment-please-read#latest
I believe there's a 5% chance to hit the max reward on each card. There's 8 cards in the pack. If that 5% chance is correct across the board and there's no other shenanigans going on, the chances of hitting the max reward on all 8 cards and ending up with 1.68M credits is 0.000000391%.
Meanwhile, the chance of you receiving the base reward of 560k credits is 66.34 27.25%.
@Rubic06 uh what? Mercs can still join guilds doing T7 raids and help them finish it off. They won't get any rewards, but I thought the point of mercing was helping your fellow players?
Make Zader Great Again!
In the immortal words of Lloyd, "So you're tellin me there's a chance. Yeah!"
Or get rewards they earned in their own guild for 48 hours after helping, so there's that.
Are you dumb or what? I'm all about going to help people, but you won't get rewards from your own raid either since there is a 48h wait period before getting reward. Meh
Then wait until your guild is done doing its raids before helping out other guilds? I'm telling you it's called common sense, you should try it out sometime.
Make Zader Great Again!
I am glad this has been fixed before the Raid so the guilds that worked hard or spent on the game will have the use of their squads and other Guilds cannot get Guild hoppers to do their Raids for them.
Thank you again
Cody's only strong point was his 212th attack which is now doing a lot less damage, he's still slow and is dead in 2 shots. And that after I had just upgraded him to 7* for a lot of money... Thanks
I really don't understand why this fix was needed. Everyone was crying out to get Cody made stronger, yet you cripple him. Odd