Changes to Asajj/Acolyte Strategy in STR MEGA THREAD

Replies

  • Stud3099
    601 posts Member
    edited July 2018
    aperingo wrote: »
    Can someone explains how this mechanic works? I don't have Traya, but is nice to know what I have been missing...

    You use zeta Asajj lead, Acolyte, Traya, R2, Hoda. Traya isolates the raid boss and acolyte keeps using her basic attack against the raid boss. Acolyte will gain 100% turn meter every turn and remove turn meter from the raid boss. She just loops infinitely using her basic attack.

    But she only gets 100% TM by healing to full health first. Where does she get the full heal from? She only gets 20% HP on a critical hit.

    Edit: I guess it's the health steal-up from Isolate? I didn't realize that health-steal-up could replenish full health. This is the solution CG. Remove that buff from Traya's isolate on raid bosses. Don't break everything else.

    AND FIX THE CRUD REWARDS ON LOWER TIERS!!!
  • Url_Enako
    31 posts Member
    edited July 2018
    I would hardly call it ‘infinate’... plus if you aren’t careful you can kill the whole squad doing it! Which seems like a perfectly acceptable response to using it imo.

    I’m afraid that they’ll screw up the tried and true established P4 technique... then this raid will be all about jtr as opposed to NS. So again, way to go whiners! Ruin something for one squad just means it gives it away to another one.

    Aah this has to do with Traya! Why even bother calling it a NS issue at all!
  • UdalCuain
    4865 posts Member
    So will this also screw the Asajj lead all nightsister team as well? Or just the Traya one?
  • Glauron
    56 posts Member
    Problem - Acolyte / Traya / AsajjL interaction creates infinite loops. Solution - Nerf Asajj leadership into the ground. After all, it's not like there are any other teams that make this raid actually fun that use her leadership.

    Either way CG is in trouble. Nerf Asajj - destroys P4 team and people want zetas returned (I would!!). Nerf Traya - flagship of raid is weaker and rage commences.

    There are two solutions that I can see being okay:
    1) Nerf isolate interaction with raid bosses (no health steal) - this will not affect Traya in arena, and would directly counter this build. No collateral damage, problem solved, most people happy as it prevents 7* players dominating raid
    2) Nerf acolyte - drop steal % chance, lower double-hit to a % (like 80%). Something that would keep her useful but prevent infinite loops. Maybe even buff (what?) her in another way to compensate, like a bit more speed or damage.
  • Boba_The_Fetter
    3393 posts Member
    edited July 2018
    Sounds good, but if NS can't do their usual damage in P4 like always then I'm done with this game. Wording is a bit worrying actually but hopefully nothing
  • Viserys wrote: »
    JacenRoe wrote: »
    I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

    They've always made it clear that they won't stand for infinite loops in the game, and this fits the bill pretty close.

    But if they ruin AV's leadership to fix this, I'll be livid.

    What is „infinite“? Today I attacked a Traya lead team in arena and after 2 minutes it was my CLS against opponents DN. For 3 minutes I watched CLS taking turns, attacking, stunning, removing TM ... DN didn’t take a turn at all. But due to his unique zeta and Traya lead he became immortal. This could have gone forever. Infinite if it wasn’t for the time limit. The game is full of deadlocks.
  • Dralkyr
    457 posts Member
    locodiel wrote: »
    Viserys wrote: »
    JacenRoe wrote: »
    I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

    They've always made it clear that they won't stand for infinite loops in the game, and this fits the bill pretty close.

    But if they ruin AV's leadership to fix this, I'll be livid.

    What is „infinite“? Today I attacked a Traya lead team in arena and after 2 minutes it was my CLS against opponents DN. For 3 minutes I watched CLS taking turns, attacking, stunning, removing TM ... DN didn’t take a turn at all. But due to his unique zeta and Traya lead he became immortal. This could have gone forever. Infinite if it wasn’t for the time limit. The game is full of deadlocks.

    How does DN unique zeta play into this? The only thing that would do anything on CLS' turn is the "At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns" which doesn't seem to do anything new under DT lead.
  • Fair enough, we still have those fantastic rewards to look forward to in any case don't we....after a full weeks hammering away we have a plethora of rare gear to apply to our toons and those guild tokens, oh the veritable bounty of tokens.

    Oh hang on, we weren't doing heroic were we.....never mind.

    Hey, it's still better than MSF
  • JacenRoe wrote: »
    I don't understand them wanting to fix this. I think being able to kind of sort of beat most of one character from one phase with a team that requires the raid reward character at 7* is absurd. If you have 7* Treya then you spent months beating it the hard way. Getting a little relief by autoing most of 1/12 of the raid is not unreasonable. I fully support any rioting/looting due to this petty change.

    @JacenRoe -- it's no longer 1/12 of the raid. It's a 48m point team clearing p3 and DN in p4
  • Url_Enako
    31 posts Member
    edited July 2018
    I like how everyone, unilaterally, knows this is gonna end up with assaj lead being nerfed! XD

    You go CG! #letsgoanakinonthesetuskens

    For starters, how about the fact that it’s being called an “Asajj/Acolyte Strategy”. From my understanding, it’s not possible without Traya, but she’s nowhere to be found in the announcement. Not even worth a mention?
  • ZCD_9915
    356 posts Member
    aperingo wrote: »
    Can someone explains how this mechanic works? I don't have Traya, but is nice to know what I have been missing...

    https://youtu.be/FspDLrPiRgw
  • Monel
    2762 posts Member
    KKatarn wrote: »
    And yet we are still waiting for a resolution to the BAD rewards from T1 to T6 of this raid... :'(

    There was a resolution. The answer was no.
  • Monel
    2762 posts Member
    Goodness, all this grief from a bunch of people that couldn't even do this anyway. It's like being upset with Bentley because they decided to remove cup holders. You dont have Bentley so no worries.
  • KenLi
    55 posts Member
    Just leave it alone CG folks. There's no way you can 'fix' this without breaking something else. 2+ years of experience breaking things when trying to 'fix' something that doesn't really matter should have taught you to leave it be.
  • Madpup
    279 posts Member
    You feel the need to jump and fix this get you can't be bothered to fix the rewards for lower tiers?
This discussion has been closed.